Invite Friends:

Time left

DHMS
Add work
About
Prizes
Rules
Judge

We're inviting 3D artists to participate in our "Steampunk: New History" competition, where you can showcase your creativity and skills in modeling and rendering steampunk-inspired objects.

Your task is to create a 3D model of a steampunk vehicle, mechanical device, gadget, or invention, and place it in an atmospheric 3D environment to make a stunning rendering. Let your imagination run wild and create a unique piece that captures the essence of the steampunk genre, which combines Victorian-era aesthetics with steam-powered machinery and retro-futuristic designs.

Please read the full contest rules here.

Focus on crafting intricate details, realistic textures, and complex mechanisms that bring your object to life. Consider how your creation would function in a steampunk world and how it fits into the larger narrative of this alternate history.

In addition to the visual appeal of your work, we'll be paying close attention to the originality of your concept, the quality of your 3D modeling, and the overall presentation of your scene. We're looking for renders that not only showcase your technical proficiency but also tell a compelling story and immerse the viewer in the steampunk universe you've created.

We will be accepting submissions from March 20th to June 5th.

Get ready to transport us to a world where steam power, clockwork, and innovation reign supreme. Happy modeling!

Where to begin:
Start a WIP on any CG related website you like. hashtag Share your renderings with us by tagging @3dmodels_org on Instagram and @3dmodelsteam on Linkedin.

Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >

We will be accepting submissions from the 20th of March to the 5th of June (inclusive). Submissions end at 15:00 GMT. We've set the timer on the page for your convenience, but don't forget to update it. The contest has a general category and three winners, plus special prize winners.

General rules:

  • 1)

    Create a 3D model of a steampunk-style object, such as a vehicle that runs on steam, a mechanical device, a gadget, a piece of machinery, or an invention. You can create more than one main object in the scene. Add a 3D environment and textures, then create a beautiful 3D rendering of your scene.

  • 2)

    Your scene should primarily showcase the steampunk object(s) you have modeled. Characters are not allowed as the main focus.

  • 3)

    Your entry must be a 3D rendered image. Renders with a single color background (black, white, etc.), test renders, unfinished, pixelated and low quality renders, screenshots and models placed on wallpaper or photos will not be accepted. As well as works with adult content: not allowed works with blood, violence, erotic and political topics.

  • 5)

    Using third-party assets for minor elements is allowed, but the main steampunk object(s) must be modeled by you in 3D modeling software.

  • 6)

    Enhancing your render in post-processing is allowed, including color adjustments, compositing render layers/passes, and adding effects like smoke, fire, and particles. However, adding photographic elements (such as cut-out characters or vegetation) or doing paintovers or photobashing is not allowed. The main emphasis should be on the quality and creativity of the 3D modeling work itself.

  • 7)

    The work must be created specifically for this contest and not have been previously published anywhere (no existing projects or stock/free models of the main steampunk object(s)).

  • 8)

    You must submit a link to your work-in-progress (WIP) to prove authorship of the 3D steampunk object(s). The WIP should contain the main steps of the modeling process or screenshots with an unsmoothed version of the model(s). Please, post your WIP on any CG site like ArtStation, CgSociety, Polycount, or Behance. Entries without a WIP will not be accepted.

  • 9)

    You can submit only one work: one final render and one clay/wireframe render of the scene.

  • 10)

    Please include a short story about your work and a description of the image (it will be published in the gallery).

  • 11)

    Attach one wireframe or clay render of the full scene to your work.

  • 12)

    Add the name or URL of the competition in one of the image corners. You can add your name and the title of the work as well. Emails, logos, and phone numbers are not allowed.

Demands for your render:

  • 1)

    The render should be at least 1500 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 5MB and should be in .JPG format.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic, etc.) with the use of post-production.

Other:

  • 1)

    How to submit: Use the submission form and the "Add work" button to submit your entry before the deadline.

  • 2)

    How the jury works: Each member of the jury selects the top five works. Each place in top-five gives special amount of points: first place - five points, fifth place - one point. All points/votes are added up. You can see an example of the voting table here (year 2022).

  • 3)

    The work can be updated during the contest. The only condition - you cannot change the idea of the work or modify it drastically. Only reasonable changes are allowed.

  • 4)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 5)

    After your work is published on the contest page, you are free to share your work on other websites and social networks. Don't forget to tag us (@3dmodels_hub on Instagram and @3dmodelsteam on Linkedin) so we can like and share it.

  • 5)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Key dates: Opening submission - March 20, Closing submission - June 5, Opening of the judging round - June 6, Winners announcement June 18.

Waiting eagerly for your work!

Kenny Zou

Kenny Zou

Co-Founder of Fox Renderfarm
Alessandro Maniscalco

Alessandro Maniscalco

Co-Founder of C4Dzone.com and 3D Generalist
Samuel Winter

Samuel Winter

Community Manager at Rizom-Lab
Philipp Staab

Philipp Staab

InstaLOD Community Manager
Lynette Clee

Lynette Clee

Director of Business Development at The Gnomon Workshop
Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Stephanie Schenck

Stephanie Schenck

Artistic and Technical at Nevercenter
Vincent Gault

Vincent Gault

Senior Technical Evangelist at Adobe Substance 3D
Stefan Kraus

Stefan Kraus

CEO of BiteTheBytes GmbH
Michal Horba

Michal Horba

Evermotion Studio Director
Calvin Bacon

Calvin Bacon

Managing Director at Innovious Solutions GmbH
Emanuele Serra

Emanuele Serra

Motion Designer & 3D Artist, founder of 3DArt.it
Tim Spears

Tim Spears

Managing Director, Branded Content at Designboom
Mark Doeden

Mark Doeden

Co-founder, Marmoset
Jim Thacker

Jim Thacker

Editor, CG Channel
Jarosław Dzedzej

Jarosław Dzedzej

Community Manager at CG Boost
Tom Grimes

Tom Grimes

Product Marketing Manager, Chaos Corona
Jacob Norris

Jacob Norris

President and Creative Director at Sierra Division / Owner at PurePolygons
Bela Beier

Bela Beier

Editor in Chief at Digital Production
Amit Mozar

Amit Mozar

Founder & Owner of the internationally acclaimed Animation and VFX Blog - TheVirtualAssist.net
Zacharias Reinhardt

Zacharias Reinhardt

Founder and Lead Instructor at CGBoost.com
Farooq Ghafoor

Farooq Ghafoor

Industrial Designer and Editor & Founder of AutoConception.com
Filippo Ubertino

Filippo Ubertino

Senior Concept Artist at CD PROJEKT RED
Nakamura Keisuke

Nakamura Keisuke

3D content creator at VFXRendering.com
Erlingur Einarsson

Erlingur Einarsson

Tech Reviews Editor, Creative Bloq
Rosanna Mataloni

Rosanna Mataloni

Co-Founder & Admin at SKetchupTextureClub.com
Cong Duong

Cong Duong

Chief Design Officer at iRender Farm
Mike Haggerty

Mike Haggerty

Operations Director at GameTextures.com
Chris Scubli

Chris Scubli

Senior CG Generalist at Realtime
Frederic Servant

Frederic Servant

Director of Engineering - Arnold, Bifrost, Flame & Look Development
Kris Yu

Kris Yu

Environment artist at Blizzard Entertainment in Diablo IV team
Carlos Colorsponge

Carlos Colorsponge

Automotive CGI Artist
OTOY

OTOY team

Creators of OctaneRender and The Render Network
3DModels team

3DModels team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

Additional Prizes and Achievements

Works created in Maxon tools

The top three artists who create the best renders using Maxon tools will each receive a 1-year Maxon One license (ZBrush, Redshift, Forger, Red Giant, Universe, and Cinema 4D in One Bundle).

Works created in OctaneRender:

Author of the best render made with using OctaneRender will get 1-year OctaneRender Studio + Subscription.

Works created in Marmoset:

The best work made with using Marmoset Toolbag will get 12 Month Toolbag Individual Subscription.

iRender team choice:

300 RenderPoints for the artwork chosen by iRender Team.

The Most Detailed model:

Most detailed model will get the license of InstaLOD (award winning software used by the biggest players in 3D to automate their workflows).

Nevercenter Team choice:

"Nevercenter Creative Suite" (latest versions of Silo & Milo, Pixelmash, and CameraBag Pro) for the work chosen by Nevercenter team.

Chip Render team choice:

300 RenderPoints for the work chosen by Chip Render team.

Fox Renderfarm team choice:

US$200 render credits for the best render work chosen by the Fox Renderfarm team.

RebusFarm team choice:

100 RenderPoints for the work chosen by RebusFarm team.

Media Sponsors:

1