Forestry Harvester Modello 3D

Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D vista posteriore
  • Forestry Harvester Modello 3D wire render
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D vista laterale
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D vista dall'alto
  • Forestry Harvester Modello 3D vista frontale
  • Forestry Harvester Modello 3D clay render
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D dashboard
  • Forestry Harvester Modello 3D seats
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
  • Forestry Harvester Modello 3D
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Forestry Harvester Modello 3D
$129 $ 129 In stock
3DModels h3dA263808
Servizi raccomandati:
format Forniamo scene per il rendering e regoliamo i materiali del modello 3D per il tuo software. È pronto per l’uso, basta aprire il modello ed eseguire il rendering. $150
format 10 immagini PSD già pronte del modello su sfondo trasparente in risoluzione 4k.
format $50
format $50
format $150
format $50
Zifir3D
Autore: 3D Horse 403 products

Formati disponibili

  • 3D Studio (.3ds)
  • 3DS MAX Scanline (.max)
  • 3ds Max V-Ray (.max)
  • Cinema 4D (.c4d)
  • Lightwave v.6-2018 (.lwo)
  • Maya (.mb)
  • Wavefront OBJ (.obj)
  • Softimage (.xsi)
Descrizione
  • Autore:

    3D Horse
  • Geometria:

    Polygonal
  • Poligoni:

    2,182,659
  • Vertici:

    2,297,709
  • Materiale:

  • Textures:

  • Mappatura UV:

Quality 3d model of tracked forestry harvester.

Based on real harvester.

Good detail for close up renders.

Clean geometry.

Fully textured, with all materials applied.

Colors can be easily modified.

3ds max – Standard and V-Ray versions are included.

HDRI map included.

Previews rendered with 3ds Max and V-Ray.

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