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MILEAGE – to the Metal

  • Author:
  • Tools: 3DMax, Substance Painter, Unity3D, Photoshop

MILEAGE: In a World without rules you have to fight on each track and stay your ground in order to make it to the finish line. Put your foot down, hear the roar, feel the engine breath and go for the impossible!

Comment: This shot is basically a realtime rendering within Unity 3D. It’s staged and not a fluent gameplay shot, but it refers to the battle racer called MILEAGE we are working on at PHOSdigital. We are just two guys from Germany pulling our hearts out to make this game happen. I’m the primary Designer and Artists on this project.

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