Explorer of New Worlds Challenge Winners Announcement!

Hello everybody, our challenge for the best character of explorers of new worlds came to an end and it’s high time to sum it up.

It was a fantastic contest – a lot of interesting ideas and ways to develop a theme. It was very hard to determine the winners as usually. Each artist has his or her own unique style, and we are sure that any of the submitted works is worthy to decorate the cover of a magazine.

In particular, we want to thank all the participants for their very interesting WIPs – it was a great pleasure for us to follow the creative process.

We are deeply grateful to everyone who supported our participants.

Well, let’s go!

the First place

First place is Voyager by Luis Lara

Voyager by Luis Lara

Amazing work with powerful mood. The author used 3ds Max, Zbrush, Substance Designer, Corona and After Effects.

Quick interview with Luis:
– How long have you been into 3D modeling? Please, tell us about yourself.

It was 2001, when I began my adventure in 3D world using 3D Studio Max 2.5. Right now I’m a professional CG FreeLancer in G24 Studio, working on many fields such as automotive, architecture, medics or product design; in projects all over the world. I’m also Aeronautical Engineer, but my true passion is 3D and I hope to stay many more years around here!

– How much time did it take you to create your work? Did you face any difficulties?

Yes, of course! What I really like of the contests is that I have a freedom that work doesn’t gives to me, and I can approach the project as I prefer and try different things. But not only that, a challenge push me to my edge, doing my best and learning new techniques.

This work has took me about 300 hours, including all the learning process of ZBrush, Substance Designer and Marvelous Designer, and I’m very glad with all the knowledge aquired! That alone is worth the effort.

– Do you have any advice for future participants in the competition?

Be original! An original idea is very important to face a contest, but original or not, don’t content making a nice scene, try the scene tells something. Best pictures are not the most spectacular o eye-catching, but the ones which you can see the history behind, not a simple image. And don’t restrict yourself to your actual knowledge! Think of it as a chance to learn new things.

The Second place

Second place is Child dream by
Evgeniy Shatohin

Child dream by Evgeniy Shatohin

Nice idea, tells a great story through the many details and hidden gems and render looks great. The author used 3ds max, Mudbox, Corona renderer, Marvelous Designer and Photoshop.

Quick interview with Evgeniy:
– How long have you been into 3D modeling? Please, tell us about yourself.

My name is Evgeniy Shatohin. I started my 3D adventure like a hobby in last classes of school and continued at the Academy of Design and Arts. There 3D knowledges helped me to present my educational projects of architecture and interiors. Professionally I work in this area 5 years in different architectural and design companies.

– How much time did it take you to create your work? Did you face any difficulties?

The idea of the work came to me in the first week of the competition. But I started to implement it in the second month.

It took 4 weeks to finish this work from sketches to the final render.

There were many research moments, because I wanted to bring the mood of childhood, carefree and joy.

Basically I had difficulties with the creating of rig for characters, their poses and final understanding how they are going to look like.

– Do you have any advice for future participants in the competition?

Don’t be afraid to try different things, even if you don’t have experience with it.

This is a great opportunity to face with new challenges, get new experience and lift up skills. And most important, enjoy what you do.

The Third place

Third place is Space Child by
Andrea Bertaccini

Space Child by Andrea Bertaccini

The work has a neat idea, a good camera angle that tells the story well of that scary first day at school, amazing mood, concept and result. The author used 3DsMax, Vray 3.3 and Photoshop CS4.

Quick interview with Andrea:
– How long have you been into 3D modeling? Please, tell us about yourself.

I studied architecture at the University of Florence. In the 1996 I was given a computer “and love has bloomed “, attracted by the possibility of giving life to everything was in my mind. As a consequence there was the passage to the three-dimensional world.

After a short period of suffering and much time spent on the computer I got passionate, then I casually began to collaborate with an architectural studio and from that moment I understood that my passion could give me also some economical satisfactions.

In the 2000 we gave life to TREDISTUDIO ©. We work in architectural visualization, concept design, advertising, animation and everywhere we can use our creativity.

Despite my work keeps me busy most of the working day, I continue to participate in the competitions that I consider interesting, especially because I like to compare myself with other artists.

Sometimes I laugh when I call “digital artist”, it’s just what I like to do, luckily my work is my PASSION and when I get home, I turn on the computer again, this is probably the most rewarding thing.

– How much time did it take you to create your work? Did you face any difficulties?

I started thinking about the project, as soon as I received the invitation, but I could not think of any good idea. The inspiration is difficult to describe if you can’t explain it yourself. Sometimes I look at an object and I immediately have a spontaneous idea and other times I am concentrating for hours, but I am not able to realize anything.

After that I had a full time job (fortunately) and I have not had time to think about the competition, up to about ten days before the deadline. I opened the email, I got back on the site and while I reread the Mood of the competition …. Bam! The idea, I try to focus it in my mind, then I sketch it with the pencil, then I develop it adding the details.

I modeled the first child and I built around the corridor, at the beginning very crude and schematic, then I started to add details, even it based on a search for Shi-Fy ambient, made on the internet.

As you can see I was very inspired the Mood of the film MOON, for the style of the portals, but also by Prometheus and The Autland (old movie with Sean Connery).

Also I spend a lot of time for the point of view, I tried different setting, mostly with horizontal image, at the beginning I would like to keep “the rule of Third”, but the scene doesn’t work, then I remember a scene of the MASTER Kubrick, The child on the tricycle in the corridor (Shining)….a perfect Prospective should be the way.

Another point on which were the lights have been a long time, I wanted the look was focusing on the child and to do that I used two colors of light, a cold in the corridor away and warm in the corridor close to the child I never been fully satisfied of my final work, sometimes, after my works are finished, I look at them and I realize that there is still something I could have changed or added, but I hope that’s one you like.

– Do you have any advice for future participants in the competition?

I do not feel able to give advice, I can talk about how I approach things, but it is not necessarily the right way. The best thing about creating digital art is to give life at something that you have in mind and give you some kind of emotion, I think is the same for the Painters or Photographer.

The initial motivation was always the wish of creating a high level project (it does not always happen). Then there is the inspiration; for me a good idea is a big part of a project.

We congratulate our winners and will get in contact with them very soon to hand over the prizes and take the information which is necessary for the publication in the magazine.

VoyagerChild dreamThe last batch

Special prize from Exlevel

Special prize for the best environment gets Snail Quest by Sergey Smereka.

Quest by Sergey Smereka

In addition, we’d like to point out the works of other finalists, which we can’t just ignore and slide round.

Humster3D team choice

Exploring The Forbidden Door by Ecem Okumuş. Really great work with fun and original idea.

Exploring The Forbidden Door by Ecem Okumuş

The Space Kid by Patrick Evrard.

The Space Kid by Patrick Evrard

Amanita Muscaria by Bartosz Domiczek.

Amanita Muscaria by Bartosz Domiczek

Exploring the Rat Kingdom by Sedat Açıklar.

Exploring the Rat Kingdom by Sedat Açıklar.

Holographic freerunner by Joachim Jensen.

Holographic freerunner by Joachim Jensen

Each participant is a talented 3D artist. We have nothing to say but “guys, you are awesome”.

Special thanks to the sponsors who support our event and help 3D artists to create their masterpieces. Each of them is the best in their field. You can always count on their quality service, and so we are happy to recommend you their products.

Enjoy, comment, post…

See you this Autumn on our traditional the best car render competition.

And have a nice render!

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  1. Why in every challenge the best work is on 3rd place? Dont answer me its the gudges… Very good stuff in this competition, but the best works is from 3rd place down!!!

  2. Congratulations to everyone! What a great competition! Keep on rocking 3D! :D

  3. As participant, I’ll say congrats! To all of us, winners or not, it’s clear we all spent a lot of time in our entries and the contest is full of original and awesome images, so we must be proud of our work!
    For the WIP issue, I agree that this shouldn’t be mandatory. Some have time to share their process and some other don’t, many don’t even want to do it, and I think we should respect their reasons.

    As winner, I want to say thanks to the judges for considering my work among the best, and again thanks to the other participants, their amazing entries makes it far better!

    Keep up that good work! Hope to see you next time!

  4. WIP thread should not be mandatory. Keep it the way it is…freedom of choice.
    People who have time to keep posting their WIP can do so but the judging should be always of the final piece and WIP thread should not play any part.

  5. David, they knew only that they got in the short list and nothing about places. So for them it also surprize I think. Your idea with WIP is good and we had had thinking about it, but we want to give as much freedom for artists as we can. Maybe next competition we will make rules more strict. Dunno, we really want to be tolerant and open for the creativity and don’t make participation harder and harder. Nevertheless you are right. Thank you!

  6. well, you have questions and answer for the winners, so, one must assume that they previously know the results, so you can post the result with the interview.

    For the wip matter, I think is a good thing for all to share our progress, everyone can benefit from that, also it makes more transparent and fair for everyone, for example: if like I have several unpublished works, and the advantage of much more time to work on my art. There are people who made they entries exclusively for the contest, so the deadline extension put you on a different level of commitment and pressure with the contest, that is the challenge of a contest, to have the idea and make it happen with the time frame given.

  7. Hi David, thank you for you feedback. Today is day of announcement and we’ve just sent email to all participants with the link (to all participants). What do you mean “at the same time”?

    For second – you are right, everyone trying to send their work in the last minutes. It makes huge pressure on our moderator, who needs to check and post work in time. So last minutes every competitions is a very hard work. We don’t know why it happens.

    For third – participants don’t have to send us WIP, it just an additional options so far, so we accept works without WIP and also WIP could be made on any other website.

    We don’t have additional scores for artists if you mean it. Jury made their decision and third place get more scores than the fourth. Please contact me directly and I will be glad to show you screenshot with voting. Thank you!

  8. First, congratulations to the winners.
    I have a couple of complaints about the contest:
    1 – all should know the contest results at the same time (winners and losers), one could estimate that: if no one will notice you some days before the Announcement day you will know that you didn’t win.
    2 – is unquestionable the quality of work in the first place, but I had competed on several occasions, and followed other contests by humster3d and always find the same mechanism, does not participate with people in wip forum, he sent his work at the last moment and mysteriously wins, this happened in the “ancient rome competition”, the day the contest was closed the system added extra time and the next day the work was delivered and he won the second place, odd.
    3 – another is the case of third place, has no wip, his work looks good, but is nothing more than a generic science fiction corridor, other entries have more work and a deeper concept.