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About
Prizes
Rules
Judge

We're inviting 3D artists to participate in the 10th annual competition for the best Car render - the largest awards event for automotive 3D modeling and visualization. It's the perfect opportunity to push your creative boundaries, sharpen your skills, and get inspired.

What you need to do: create a 3D car model, place it in an atmospheric 3D environment and make a beautiful rendering. There are no limits to your creative ideas: you can choose any car you like, whether it is a racing car or an imaginary one.

Please read the full contest rules here.

We will pay attention to the visual component of your work, but that is not all you need to win. The idea of the work is also very important to the judges, as well as the presentation, the complexity (of both the model and the scene), and the quality of the performance. We're looking for a scene that tells a story and captures the imagination of the viewer.

The contest is supported by the best companies in the 3D world. In addition to the main prizes, everyone has a chance to win additional prizes. Read the terms and conditions at the bottom of the page.

We are waiting for your works from September 20th to December 6th.

Good luck and happy rendering!

Where to begin:
Start a WIP on any CG related website you like. hashtag Share your renderings with us by tagging @3dmodels_org on Instagram and @3dmodelsteam on Linkedin.

Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >

We will be waiting for your works from the 20st of September to the 6th of December (inclusive). Submissions end at 15:00 GMT. We've set the timer on the page for your convenience, but don't forget to update it. The contest has a general category and three winners, plus special prize winners.

General rules:

  • 1)

    Create a 3D model of a car, add 3D environment and textures (you can create more than one car in the scene). Then create a beautiful 3D rendering of it (or them). Think creatively. We also accept pickups, vans and small trucks. Military tanks/fighting vehicles, large trucks (semi-trucks), buses, motorcycles as "main character" are not accepted.

  • 2)

    Your scene can contain any number of vehicles, characters, buildings, be outdoor or indoor on your choice.

  • 3)

    Your entry must be a 3D rendered image. Environment should be made in 3D; we permit the use of HDRi for sky and some small parts of landscape. No texture/polycount limit.

  • 4)

    Renders with a single color background (black, white, etc.), test renders, unfinished, pixelated and low quality renders, screenshots and models placed on wallpaper or photos will not be accepted. As well as works with adult content: not allowed works with blood, violence, erotic and political topics.

  • 5)

    Using of third-party assets such as vegetation, street elements is allowed. Car models should be made by you in 3D modeling software.

  • 6)

    Enhancing your render in post is allowed - this includes things like color adjustments, compositing render layers/passes, and adding effects like smoke, fire, particles, etc. Adding photographic elements (such as cut-out characters or vegetation) or doing paintovers or photobashing is not allowed.

  • 7)

    The work must be made for the challenge and not have been previously published anywhere (no existing projects, stock/free car models).

  • 8)

    You must submit a link to the "Work in process" to prove authorship of the car model. The WIP must contain the main steps of the car modeling or screenshots with unsmoothed version of the model. You are free to post your WIP on any CG site: ArtStation, CgSociety, Polycount, Behance etc (please don't use temporary storage like Dropbox, Google Drive etc and social networks like Facebook, Instagram etc). Entries without WIP will not be accepted.

  • 9)

    You can submit only one work: one final render and one clay/wire render of the scene.

  • 10)

    Please include a short story about your work and a description of the image (it will be published in the gallery).

  • 11)

    Attach one wireframe or clay render of a full scene to your work.

  • 12)

    Add the name or URL of the competition in one of the image corners. You can add your name and title of the work as well. Emails, logos, phone numbers are not allowed.

Demands for your render:

  • 1)

    The render should be at least 1500 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 5MB and should be in .JPG format.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic, etc.) with the use of post-production.

Other:

  • 1)

    How to submit: Use the submission form and the "Add work" button to submit your entry before the deadline.

  • 2)

    How the jury works: Each member of the jury selects the top five works. Each place in top-five gives special amount of points: first place - five points, fifth place - one point. All points/votes are added up. You can see an example of the voting table here (year 2022).

  • 3)

    The work can be updated during the contest. The only condition - you cannot change the idea of the work or modify it drastically. Only reasonable changes are allowed.

  • 4)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 5)

    After your work is published on the contest page, you are free to share your work on other websites and social networks. Don't forget to tag us (@3dmodels_hub on Instagram and @3dmodelsteam on Linkedin) so we can like and share it.

  • 5)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Key dates: Opening submission - September 20, Closing submission - December 6, Opening of the judging round - December 7, Winners announcement December 19.

Waiting eagerly for your work!

Josh Mings

Josh Mings

Director of Marketing, Luxion, Inc
Roberto Kai Hegeler

Roberto Kai Hegeler

CCO / Creative Director CGIBackgrounds Inc
Kenny Zou

Kenny Zou

Co-Founder of Fox Renderfarm
Alessandro Maniscalco

Alessandro Maniscalco

Co-Founder of C4Dzone.com and 3D Generalist
Samuel Winter

Samuel Winter

Community Manager at Rizom-Lab
Philipp Staab

Philipp Staab

InstaLOD Community Manager
Barry Marshall

Barry Marshall

Product Engineer at Bentley-eon
Lynette Clee

Lynette Clee

Director of Business Development at The Gnomon Workshop
Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Stephanie Schenck

Stephanie Schenck

Artistic and Technical at Nevercenter
Vincent Gault

Vincent_Gault

Senior Technical Evangelist at Adobe Substance 3D
Claudio Meireles

Claudio Meireles

Head of Communities & Influencer Marketing at Chaos Group
Stefan Kraus

Stefan Kraus

CEO of BiteTheBytes GmbH
Michal Horba

Michal Horba

3D artist at Evermotion
Calvin Bacon

Calvin Bacon

Managing Director at Innovious Solutions GmbH
Laurens Corijn

Laurens Corijn

Lead Technical Artist at Adobe Substance 3D
Emanuele Serra

Emanuele Serra

Motion Designer & 3D Artist, founder of 3DArt.it
Tim Spears

Tim Spears

Managing Director, Branded Content at designboom
Pierre Maheut

Pierre Maheut

Director of Strategic Initiatives & Partnerships, Adobe Substance 3D
Marek Denko

Marek Denko

Noemotion studio co-founder
Lee Griggs

Lee Griggs

In-house artist at Autodesk
Mark Doeden

Mark Doeden

Co-founder, Marmoset
Jim Thacker

Jim Thacker

Editor, CG Channel
Jarosław Dzedzej

Jarosław Dzedzej

Community Manager at CG Boost
Tom Grimes

Tom Grimes

Product Marketing Manager, Chaos Corona
Jacob Norris

Jacob Norris

President and Creative Director at Sierra Division / Owner at PurePolygons
Nicolas Wirrmann

Nicolas Wirrmann

Principal Product Manager - 3D & Immersive at Adobe
Bela Beier

Bela Beier

Editor in Chief at Digital Production
Amit Mozar

Amit Mozar

Founder & Owner of the internationally acclaimed Animation and VFX Blog - TheVirtualAssist.net
Peter Sarhidai

Péter Sárhidai

Co-Founder & Developer, Pulze
Zacharias Reinhardt

Zacharias Reinhardt

Founder and Lead Instructor at CGBoost.com
Maciej Ptaszynski

Maciej Ptaszynski

Automotive CGI Artist
David Baylis

David Baylis

Automotive Content Creator at Epic Games
Farooq Ghafoor

Farooq Ghafoor

Industrial Designer and Editor & Founder of AutoConception.com
Filippo Ubertino

Filippo Ubertino

Senior Concept Artist at CD PROJEKT RED
Nakamura Keisuke

Nakamura Keisuke

3D content creator at VFXRendering.com
Jason van Gumster

Jason van Gumster

Director of Special Projects at CG Cookie
Erlingur Einarsson

Erlingur Einarsson

Tech Reviews Editor, Creative Bloq
Rosanna Mataloni

Rosanna Mataloni

Co-Founder & Admin at SKetchupTextureClub.com
Cong Duong

Cong Duong

Chief Design Officer at iRender Farm
Mike Haggerty

Mike Haggerty

Operations Director at GameTextures.com
Chris Scubli

Chris Scubli

Senior CG Generalist at Realtime
Frederic Servant

Frederic Servant

Director of Engineering - Arnold, Bifrost, Flame & Look Development
Xiaoyue Zhang

Xiaoyue Zhang

Environment Artist from Cloud Imperium Games, co-founder of HarshBlue
Carlos Colorsponge

Carlos Colorsponge

Automotive CGI Artist
Fabrizio Meli

Fabrizio Meli

Head of School Development & Mentor at PIXL VISN | media – arts – academy
3DModels team

3DModels team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

Additional Prizes and Achievements

Works created in V-Ray:

The best work made with using V-Ray will get Annual V-Ray Premium license. The award winner will be chosen by Chaos team.

Works created in OctaneRender:

Author of the best render made with using OctaneRender will get 1-year OctaneRender Studio + Subscription.

Works created in Corona:

Author of the best render made with using Corona will get a special prize: one year license of Chaos Corona Premium.

Render with Keyshot:

Best visual made with using KeyShot will get a KeyShot Pro Subscription. Winning entry made with KeyShot Pro will get 10GB of KeyShot Cloud storage to share KeyShot scenes online.

E-on Software team choice:

Work with the most evocative environment will get E-on Software annual Enterprise license (nodelocked).

Works created in Marmoset:

The best work made with using Marmoset Toolbag will get 12 Month Toolbag Individual Subscription.

The Most Detailed model:

Most detailed model of a car will get the license of InstaLOD (award winning software used by the biggest players in 3D to automate their workflows).

Nevercenter Team choice:

"Nevercenter Creative Suite" (latest versions of Silo & Milo, Pixelmash, and CameraBag Pro) for the work chosen by Nevercenter team.

RebusFarm team choice:

100 RenderPoints for the work chosen by RebusFarm team.

Fox Renderfarm team choice:

US$200 render credits for the best render work chosen by the Fox Renderfarm team.

iRender team choice:

300 RenderPoints for the artwork chosen by iRender Team.