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We're inviting 3D artists to participate in the 10th annual competition for the best Car render - the largest awards event for automotive 3D modeling and visualization. It's the perfect opportunity to push your creative boundaries, sharpen your skills, and get inspired.
What you need to do: create a 3D car model, place it in an atmospheric 3D environment and make a beautiful rendering. There are no limits to your creative ideas: you can choose any car you like, whether it is a racing car or an imaginary one.
Please read the full contest rules here.
We will pay attention to the visual component of your work, but that is not all you need to win. The idea of the work is also very important to the judges, as well as the presentation, the complexity (of both the model and the scene), and the quality of the performance. We're looking for a scene that tells a story and captures the imagination of the viewer.
The contest is supported by the best companies in the 3D world. In addition to the main prizes, everyone has a chance to win additional prizes. Read the terms and conditions at the bottom of the page.
We are waiting for your works from September 20th to December 6th.
Good luck and happy rendering!
Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >
We will be waiting for your works from the 20st of September to the 6th of December (inclusive). Submissions end at 15:00 GMT. We've set the timer on the page for your convenience, but don't forget to update it. The contest has a general category and three winners, plus special prize winners.
Create a 3D model of a car, add 3D environment and textures (you can create more than one car in the scene). Then create a beautiful 3D rendering of it (or them). Think creatively. We also accept pickups, vans and small trucks. Military tanks/fighting vehicles, large trucks (semi-trucks), buses, motorcycles as "main character" are not accepted.
Your scene can contain any number of vehicles, characters, buildings, be outdoor or indoor on your choice.
Your entry must be a 3D rendered image. Environment should be made in 3D; we permit the use of HDRi for sky and some small parts of landscape. No texture/polycount limit.
Renders with a single color background (black, white, etc.), test renders, unfinished, pixelated and low quality renders, screenshots and models placed on wallpaper or photos will not be accepted. As well as works with adult content: not allowed works with blood, violence, erotic and political topics.
Using of third-party assets such as vegetation, street elements is allowed. Car models should be made by you in 3D modeling software.
Enhancing your render in post is allowed - this includes things like color adjustments, compositing render layers/passes, and adding effects like smoke, fire, particles, etc. Adding photographic elements (such as cut-out characters or vegetation) or doing paintovers or photobashing is not allowed.
The work must be made for the challenge and not have been previously published anywhere (no existing projects, stock/free car models).
You must submit a link to the "Work in process" to prove authorship of the car model. The WIP must contain the main steps of the car modeling or screenshots with unsmoothed version of the model. You are free to post your WIP on any CG site: ArtStation, CgSociety, Polycount, Behance etc (please don't use temporary storage like Dropbox, Google Drive etc and social networks like Facebook, Instagram etc). Entries without WIP will not be accepted.
You can submit only one work: one final render and one clay/wire render of the scene.
Please include a short story about your work and a description of the image (it will be published in the gallery).
Attach one wireframe or clay render of a full scene to your work.
Add the name or URL of the competition in one of the image corners. You can add your name and title of the work as well. Emails, logos, phone numbers are not allowed.
The render should be at least 1500 pixels wide if the work is horizontal.
Render size should not exceed 5MB and should be in .JPG format.
Work can be in any style you like (low-poly, cartoon, futuristic, etc.) with the use of post-production.
How to submit: Use the submission form and the "Add work" button to submit your entry before the deadline.
How the jury works: Each member of the jury selects the top five works. Each place in top-five gives special amount of points: first place - five points, fifth place - one point. All points/votes are added up. You can see an example of the voting table here (year 2022).
The work can be updated during the contest. The only condition - you cannot change the idea of the work or modify it drastically. Only reasonable changes are allowed.
You can correct the description and the list of tools after the work was submitted - just contact us.
After your work is published on the contest page, you are free to share your work on other websites and social networks. Don't forget to tag us (@3dmodels_hub on Instagram and @3dmodelsteam on Linkedin) so we can like and share it.
You can see previous competitions here and "Hall of fame" here.
After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.
Key dates: Opening submission - September 20, Closing submission - December 6, Opening of the judging round - December 7, Winners announcement December 19.
Waiting eagerly for your work!
Josh Mings
Director of Marketing, Luxion, IncRoberto Kai Hegeler
CCO / Creative Director CGIBackgrounds IncKenny Zou
Co-Founder of Fox RenderfarmAlessandro Maniscalco
Co-Founder of C4Dzone.com and 3D GeneralistSamuel Winter
Community Manager at Rizom-LabPhilipp Staab
InstaLOD Community ManagerBarry Marshall
Product Engineer at Bentley-eonLynette Clee
Director of Business Development at The Gnomon WorkshopRalph Huchtemann
Owner of RebusFarm GmbHStephanie Schenck
Artistic and Technical at NevercenterVincent_Gault
Senior Technical Evangelist at Adobe Substance 3DClaudio Meireles
Head of Communities & Influencer Marketing at Chaos GroupStefan Kraus
CEO of BiteTheBytes GmbHMichal Horba
3D artist at EvermotionCalvin Bacon
Managing Director at Innovious Solutions GmbHLaurens Corijn
Lead Technical Artist at Adobe Substance 3DEmanuele Serra
Motion Designer & 3D Artist, founder of 3DArt.itTim Spears
Managing Director, Branded Content at designboomPierre Maheut
Director of Strategic Initiatives & Partnerships, Adobe Substance 3DMarek Denko
Noemotion studio co-founderLee Griggs
In-house artist at AutodeskMark Doeden
Co-founder, MarmosetJim Thacker
Editor, CG ChannelJarosław Dzedzej
Community Manager at CG BoostTom Grimes
Product Marketing Manager, Chaos CoronaJacob Norris
President and Creative Director at Sierra Division / Owner at PurePolygonsNicolas Wirrmann
Principal Product Manager - 3D & Immersive at AdobeBela Beier
Editor in Chief at Digital ProductionAmit Mozar
Founder & Owner of the internationally acclaimed Animation and VFX Blog - TheVirtualAssist.netPéter Sárhidai
Co-Founder & Developer, PulzeZacharias Reinhardt
Founder and Lead Instructor at CGBoost.comMaciej Ptaszynski
Automotive CGI ArtistDavid Baylis
Automotive Content Creator at Epic GamesFarooq Ghafoor
Industrial Designer and Editor & Founder of AutoConception.comFilippo Ubertino
Senior Concept Artist at CD PROJEKT REDNakamura Keisuke
3D content creator at VFXRendering.comJason van Gumster
Director of Special Projects at CG CookieErlingur Einarsson
Tech Reviews Editor, Creative BloqRosanna Mataloni
Co-Founder & Admin at SKetchupTextureClub.comCong Duong
Chief Design Officer at iRender FarmMike Haggerty
Operations Director at GameTextures.comChris Scubli
Senior CG Generalist at RealtimeFrederic Servant
Director of Engineering - Arnold, Bifrost, Flame & Look DevelopmentXiaoyue Zhang
Environment Artist from Cloud Imperium Games, co-founder of HarshBlueCarlos Colorsponge
Automotive CGI ArtistFabrizio Meli
Head of School Development & Mentor at PIXL VISN | media – arts – academy3DModels team
Lead 3D artistsOne-year subscription to 3ds Max
1-year OctaneRender Studio + Subscription
1-year license for V-Ray or Corona Premium (of choice)
Adobe Substance 3D Collection yearly license
1-year Seat License of InstaLOD
3DCoat license
One-year KeyShot Pro Subscription + KeyShotWeb Subscription
Affinity Universal Licence
One-year D5 Render Pro license
12-month Marmoset Toolbag license
Pulze Foundation Bundle, which contains a 1 year license for all of Pulze products
License of TopoGun
E-on Software annual nodelocked Enterprise license (Enterprise licenses are a bundle of all of e-on Software products - VUE, PlantFactory and PlantCatalog)
12 months subscription to The Gnomon Workshop training library
License of Ornatrix. You can choose between Ornatrix for Maya, for 3ds Max, for Cinema 4D or for Unreal Engine
Silo and Milo licenese
600 RenderPoints for RebusFarm
RizomUV Perpetual license
Ultra Studio Bundle from Videocopilot
Single license of Pulldownit Pro
PixPlant 5 license
US$500 render credits from Fox Renderfarm
Full C4Dzone Plugins Suite for Cinema4D and Octane Render Scene packs
World Creator Professional license
1-year “Portfolio Subscription” on CGI.Backgrounds
iRender 1000 RenderPoints
One year subscription and a one-time 50% discount on commercial upgrades for Maground
Annual membership to CG Cookie
One-year subscription to 3ds Max
6-month OctaneRender Studio + Subscription
1-year license for V-Ray or Corona Premium (of choice)
Adobe Substance 3D Collection yearly license
3DCoat license
One-year KeyShot Pro Subscription
Affinity Universal Licence
Knald Freelancer and Lys Freelancer
1-month D5 Render Pro license
12-month Marmoset Toolbag license
Pulze Foundation Bundle, which contains a 1 year license for all of Pulze products
License of TopoGun
E-on Software annual nodelocked Professional licenses of VUE & PlantFactory
6 months subscription to The Gnomon Workshop training library
License of Ornatrix. You can choose between Ornatrix for Maya, for 3ds Max, for Cinema 4D or for Unreal Engine
Silo and Milo licenese
400 RenderPoints for RebusFarm
RizomUV Perpetual license
Motion Design Bundle from Videocopilot
Single license of Pulldownit Pro
PixPlant 5 license
US$300 render credits from Fox Renderfarm
Full C4Dzone Plugins Suite for Cinema4D and Octane Render Scene packs
World Creator Professional license
9 months “Portfolio Subscription” on CGI.Backgrounds
iRender 500 RenderPoints
6-month subscription and a one-time 50% discount on commercial upgrades for Maground
6 months membership to CG Cookie
One-year subscription to 3ds Max
6-month OctaneRender Studio + Subscription
1-year license for V-Ray or Corona Premium (of choice)
Adobe Substance 3D Collection yearly license
3DCoat license
One-year KeyShot Pro Subscription
Affinity Universal Licence
Knald Freelancer
1-month D5 Render Pro license
12-month Marmoset Toolbag license
Pulze Foundation Bundle, which contains a 1 year license for all of Pulze products
License of TopoGun
E-on Software annual license of PlantCatalog
6 months subscription to The Gnomon Workshop training library
License of Ornatrix. You can choose between Ornatrix for Maya, for 3ds Max, for Cinema 4D or for Unreal Engine
Silo and Milo licenese
200 RenderPoints for RebusFarm
RizomUV Perpetual license
3D Light Bundle from Videocopilot
PixPlant 5 license
US$200 render credits from Fox Renderfarm
Full C4Dzone Plugins Suite for Cinema4D and Octane Render Scene packs
World Creator Professional license
6 months “Portfolio Subscription” on CGI.Backgrounds
iRender 200 RenderPoints
3-month subscription and a one-time 50% discount on commercial upgrades for Maground
1 month membership to CG Cookie
The best work made with using V-Ray will get Annual V-Ray Premium license. The award winner will be chosen by Chaos team.
Author of the best render made with using OctaneRender will get 1-year OctaneRender Studio + Subscription.
Author of the best render made with using Corona will get a special prize: one year license of Chaos Corona Premium.
Best visual made with using KeyShot will get a KeyShot Pro Subscription. Winning entry made with KeyShot Pro will get 10GB of KeyShot Cloud storage to share KeyShot scenes online.
Work with the most evocative environment will get E-on Software annual Enterprise license (nodelocked).
The best work made with using Marmoset Toolbag will get 12 Month Toolbag Individual Subscription.
Most detailed model of a car will get the license of InstaLOD (award winning software used by the biggest players in 3D to automate their workflows).
"Nevercenter Creative Suite" (latest versions of Silo & Milo, Pixelmash, and CameraBag Pro) for the work chosen by Nevercenter team.
100 RenderPoints for the work chosen by RebusFarm team.
US$200 render credits for the best render work chosen by the Fox Renderfarm team.
300 RenderPoints for the artwork chosen by iRender Team.